Factsheet

Developer:
Play-Em
Based in Burbank, California

Founding date:
2006

Website:
play-em.com/title/lone-wolf

Press / Business Contact:
info@play-em.com

Social:
PlayStation
Steam
Discord
facebook.com/LoneWolfGame

Description

Lone Wolf: A 2.5D Post Apocalyptic Beat-Em Up Role Playing Game. This action/adventure game lets a player use martial arts skills, weapons, and turn into a werewolf to fight their way through a world set in the aftermath of a 1980's-esque post nuclear devastation.

History

Game History

Lone Wolf started as a comic book idea back in 1996 when Brad Nelson was a student in college but as he was writing out the story and creating characters he realized it was perfect video game material and started to design it as a game. After many years sitting on the shelf for other other projects that had taken priority, it was decided to put Lone Wolf in full production and create it using the Unity3D engine. The game has been solely developed by Brad Nelson, with contributions from other former colleagues and friends and is intended to have a full release on PC, Mac, Linux, and has been licensed for Sony's Playstation 4 and Playstation 5 and will be available in fall of 2023 on Steam and the Playstation Store.

Videos

Trailer YouTube

Images

download all screenshots & photos as .zip (22MB)
LoneWolf_FullGame_ScreenShot_1920x1080_Subway_Howl.png
LoneWolf_FullGame_ScreenShot_1920x1080_Subway_Giant_Rat.png
LoneWolf_FullGame_ScreenShot_1920x1080_Knate_Fight.png
LoneWolf_FullGame_ScreenShot_1920x1080_Subway.png
LoneWolf_FullGame_ScreenShot_1920x1080_Epic_Fight.png
LoneWolf_FullGame_ScreenShot_1920x1080_Nomad_Village.png
LoneWolf_FullGame_ScreenShot_1920x1080_Downtown_Bar.png
LoneWolf_FullGame_ScreenShot_1920x1080_Stealing.png
LoneWolf_FullGame_ScreenShot_1920x1080_Brok_Slam.png
LoneWolf_FullGame_ScreenShot_1920x1080_Brok_Headbutt.png

There are far more images available for Play-Em, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

Awards & Recognition

Selected Articles

Team & Repeating
Collaborators

Brad Nelson
Game Design, Concept, Art, Animation, Programming

Robert Rice
Audio Design and Audio Programming

Eric Grosser
Music and Programming

Patrick Johnson
Artist/Animator

Rich Bisso - BC Media Lab
Art Management

Hugo Castro - BC Media Lab
Art Management

Josue Aguilar
UI Designer/Artist

Juan Ibarra
UI Artist

Jesse Warfield
Website Design

Sam Needham
Artist/Animator

Alessandro Verona
Programming

Hrachia Stepanyan
Artist

Hugo Conchucos
Artist

Gabor Somogyi
Artist

Chris Papakostas
Preliminary Music

Dimitris Papakostas
Preliminary Music and Audio Engineering

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks