Factsheet

Developer:
Play-Em
Based in Burbank, California

Founding date:
2006

Website:
play-em.com/title/lone-wolf

Press / Business Contact:
info@play-em.com

Social:
PlayStation
Steam
Discord
facebook.com/LoneWolfGame
Bluesky
Youtube

Description

Lone Wolf: A 2.5D Post Apocalyptic Beat-Em Up Role Playing Game. This action/adventure game lets a player use martial arts skills, weapons, and turn into a werewolf to fight their way through a world set in the aftermath of a 1980's-esque post nuclear devastation.

History

Game History

Lone Wolf started as a comic book idea back in 1996 when Brad Nelson was a student in college but as he was writing out the story and creating characters he realized it was perfect video game material and started to design it as a game. After many years sitting on the shelf for other other projects that had taken priority, it was decided to put Lone Wolf in full production. The game has been solely developed by Brad Nelson, with contributions from other former colleagues and friends, and has been released for Sony's PlayStation 4 and PlayStation 5 and on PC for Steam in December 2024.

Videos

Trailer YouTube

Images

download all screenshots & photos as .zip (22MB)
LoneWolf_FullGame_ScreenShot_1920x1080_Downtown_Bar.png
LoneWolf_FullGame_ScreenShot_1920x1080_Brok_Slam.png
LoneWolf_FullGame_ScreenShot_1920x1080_Subway_Howl.png
LoneWolf_FullGame_ScreenShot_1920x1080_Epic_Fight.png
LoneWolf_FullGame_ScreenShot_1920x1080_Brok_Headbutt.png
LoneWolf_FullGame_ScreenShot_1920x1080_Subway.png
LoneWolf_FullGame_ScreenShot_1920x1080_Knate_Fight.png
LoneWolf_FullGame_ScreenShot_1920x1080_Subway_Giant_Rat.png
LoneWolf_FullGame_ScreenShot_1920x1080_Stealing.png
LoneWolf_FullGame_ScreenShot_1920x1080_Nomad_Village.png

There are far more images available for Play-Em, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

Awards & Recognition

Selected Articles

Team & Repeating
Collaborators

Brad Nelson
Game Design, Concept, Art, Animation, Programming, Voice Overs

Mari Nelson
Art Colorist, Testing, Japanese Localization

Lisa Nelson
Art Colorist, Testing

Ken Nelson
Art Colorist, Testing

Robert Rice
Audio Design, Audio Programming, Voice Overs

Eric Grosser
Music, Programming

Patrick Johnson
Artist/Animator

Rich Bisso - BC Media Lab
Art Management, QA Testing

Hugo Castro - BC Media Lab
Art Management, QA Testing

Josue Aguilar
UI Designer/Artist

Juan Ibarra
UI Artist

Isabel Garibay - Bromio
QA Lead

Carlos Calderón Reyes - Bromio
QA Testing

Christian D. Alvarado Ruiz - Bromio
QA support

Samir Duran Kuri - Bromio
QA Support

Gabriel Peregrino
Comic Art, Textures

Alessandro Verona
Programming, Italian Localization

Jesse Warfield
Website Design

Sam Needham
Artist/Animator

Hrachia Stepanyan
Artist

Hugo Conchucos
Artist

Arthur Rodriguez
Artist

Gabor Somogyi
Artist

Chris Papakostas
Preliminary Music

Dimitris Papakostas
Preliminary Music

Mike Barker
Programming

Dana Meador
Voice Overs

Diego Albarracin
Artist

Ramon Morelos
Testing

David Ghilardi
Cutscene Dialogue Editor

Eric Marin
Sound Effects

Moe
French Localization

Vivien (Foxis)
German Localization

Jik Lee
Korean Localization

Daniela Mansano
Portuguese Localization

Artem Koshelev
Russian Localization

Martin "Mayhem" Perez
Spanish Localization

Philip Ng
Martial Arts Reference

Sam Ng
Martial Arts Reference

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks